Spooky Slash is a wave based, up-beat mobile arcade game for iOS, where the player has to swiftly draw lines through multiple waves of ghosts while avoiding 'Spooktacles'.
This student project was only 7 weeks long. The three streams (artists, programmers and designers) were teamed up into small teams to create a playable product for our Practice Production module.
Created by team 'Vengeful Forks' as a final student project for AIE's Year One in 2016 and the team consisted of:
Facundo Calderon - Designer and Producer
Jason Rees - 3D Artist and Animator
Raven Mason Uyeda - 2D Artist and UI Designer
Sebastian King - Programmer
Hal Rees - Sound Designer
A late Alpha Build can be found here.
I was in charge of the production as well as design side of this project.
The biggest challenge faced by the team was time. We only had 6 weeks to deliver a playable game that had a polished and optimized gameplay as well as polished art assets.
But at the end...
After working for what seemed very long six weeks we were able to deliver a product we are very proud of.