Spooky Slash is a wave based, up-beat mobile arcade game for iOS, where the player has to swiftly draw lines through multiple waves of ghosts while avoiding 'Spooktacles'.
This student project was only 7 weeks long. The three streams (artists, programmers and designers) were teamed up into small teams to create a playable product for our Practice Production module.
Created by team 'Vengeful Forks' as a final student project for AIE's Year One in 2016. The team has decided to continue working on it and release it to the public later in 2017. The team composition for this project was:
Facundo Calderon - Designer and Producer
Jason Rees - 3D Artist and Animator
Raven Mason Uyeda - 2D Artist and UI Designer
Sebastian King - Programmer
Hal Rees - Sound Designer
A late Alpha Build can be found here.
I was in charge of the production as well as design side of this project.
The biggest challenge faced by the team was time. We only had 6 weeks to deliver a playable game that had a polished and optimized gameplay as well as polished art assets.
But at the end...
After working for what seemed very long six weeks we were able to deliver a product we are very proud of.