​Facundo Calderon - Game Designer
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Spooky Slash

Spooky Slash  is a wave based, up-beat mobile arcade game for iOS, where the player has to swiftly draw lines through multiple waves of ghosts while avoiding 'Spooktacles'. 

This student project was only 7 weeks long. The three streams (artists, programmers and designers) were teamed up into small teams to create a playable product for our Practice Production module. 

Created by team 'Vengeful Forks' as a final student project for AIE's Year One in 2016 and the team consisted of:

Facundo Calderon - Designer and Producer
Jason Rees - 3D Artist and Animator
Raven Mason Uyeda - 2D Artist and UI Designer
Sebastian King - Programmer
Hal Rees - Sound Designer

A late Alpha Build can be found here. 

Involvement

I was in charge of the production as well as design side of this project.
  • I managed a team of four
  • Designed gameplay and enemy waves
  • Led QA testing sessions 
  • Gathered data from different testers through TestFlight

Challenges

The biggest challenge faced by the team was time. We only had 6 weeks to deliver a playable game that had a polished and optimized gameplay as well as polished art assets. 

But at the end...

After working for what seemed very long six weeks we were able to deliver a product we are very proud of. 
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  • Home
  • Portfolio
    • NEXT Exhibit
    • Rumu
    • Game Jams
    • Spooky Slash
  • Art Corner
  • Contact